Physical Product Design & Digital Fabrication
The Physical Product Design and Digital Fabrication courses is all about bringing your design ideas and creativity to life in physical form. You'll learn the fundamentals of 2D and 3D design for physical products, then spend much of your time in the shop turning those designs into real objects. At least 75% of the course is devoted to hands-on fabrication with 3D printers, laser cutters, and a variety of shop and hand tools. You'll also do a lot of hand work. You'll cut, measure, glue, and build using materials and tools like X-Acto knives, T-squares, and other essentials of the designer's bench. We'll work together in a collaborative studio environment that encourages experimentation, problem-solving, and creative exploration. Through a series of projects, you'll gain confidence moving between digital design, analog design, prototyping and physical making, developing both precision and imagination in your work.
Physical Product Design Practices
It can be useful to think of physical product design as a group of practices or "industries."
- Soft Goods, & Gear, & Apparel: Clothing, footwear, bags, and outdoor equipment.
- Furnishings & Spatial Products: Chairs, lighting, kitchenware, and interior fixtures.
- Consumer Hardware & Electronics: Smart devices, appliances, audio gear, and wearables.
- Industrial & Capital Goods: Machinery, tools, medical devices, and manufacturing hardware.
- Mobility & Transportation: Bicycles, vehicles, drones, and components.
Physical Product Design Disciplines
Another way to think about physical product design is as a group of disciplines.
- Soft Goods & Textile Design: Specializes in flexible products using technical fabrics, foam structures, and webbing. This discipline combines pattern drafting, seam engineering, and material performance testing for gear, apparel, and technical bags.
- Industrial Design (ID): Focuses on the user-facing aspects of the product: form, aesthetics, proportion, ergonomics, and brand identity. Industrial designers use sketching, 3D modeling, and physical mockups to define how a product looks, feels, and interacts with the human body.
- User Experience, Human Factors, & Ergonomics: Applies psychological and physiological data to optimize how humans interact with objects and each other. This discipline ensures accessibility, intuitive control placement, safety, and human joy over extended use.
- Color, Material, & Finish (CMF): Specifies tactile textures, surface treatments, paint processes, and color palettes. CMF designers bridge visual aesthetics and tactility and production quality.
- Design for Manufacturing & Assembly (DFMA): Optimizes part geometries and assembly sequences to streamline production across processes like injection molding, CNC machining, or stamping.